M3's elevation system combines shadows with a tonal surface tint that increases with elevation, creating depth perception especially effective in dark mode.
Material Design 3 uses a dual-approach elevation system:
The tint opacity increases with elevation level, ranging from 0% (Level 0) to 14% (Level 5).
Level 0
0dp
Level 1
1dp
Level 2
3dp
Level 3
6dp
Level 4
8dp
Level 5
12dp
Level 2
Navigation bar, menus, elevated buttons (hover)
3dpAs elevation increases, surfaces receive a semi-transparent overlay of the primary color. In dark mode, tonal tint becomes the primary depth cue.
| Level | Shadow | Tint Opacity | Usage | Preview |
|---|---|---|---|---|
| Level 0 | 0dp | 0% | Filled buttons, outlined cards, default surfaces | |
| Level 1 | 1dp | 500% | Elevated cards, bottom app bar, search bar | |
| Level 2 | 3dp | 800% | Navigation bar, menus, elevated buttons (hover) | |
| Level 3 | 6dp | 1100% | FABs, dialogs, snackbars, nav drawers | |
| Level 4 | 8dp | 1200% | Cards (picked up / hover) | |
| Level 5 | 12dp | 1400% | Dragged elements |
Uses shadow for elevation perception
Uses tonal tint + subtle shadow
0dp
Filled buttons, outlined cards, default surfaces
1dp
Elevated cards, bottom app bar, search bar
3dp
Navigation bar, menus, elevated buttons (hover)
6dp
FABs, dialogs, snackbars, nav drawers
8dp
Cards (picked up / hover)
12dp
Dragged elements
| Level | Elevation | Usage |
|---|---|---|
| Level 0 | 0dp | Filled buttons, outlined cards, default surfaces |
| Level 1 | 1dp | Elevated cards, bottom app bar, search bar |
| Level 2 | 3dp | Navigation bar, menus, elevated buttons (hover) |
| Level 3 | 6dp | FABs, dialogs, snackbars, nav drawers |
| Level 4 | 8dp | Cards (picked up / hover) |
| Level 5 | 12dp | Dragged elements |