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Material Design 3

Elevation System

M3's elevation system combines shadows with a tonal surface tint that increases with elevation, creating depth perception especially effective in dark mode.

6 levelsShadow + Tint
Elevation Preview
0
0dp
1
1dp
2
3dp
3
6dp
All Design Systems

Material Design 3

OverviewColorsTypographySpacingShapeMotionStatesElevationBreakpointsTokensCustomizationContent DesignGlossaryComponentsSymbolsPatternsInputsApp IconsMaterialsSystemLocalizationAccessibilityPlatforms
OverviewColorsTypographySpacingShapeMotionStatesElevationBreakpointsTokensCustomizationContent DesignGlossaryComponentsSymbolsPatternsInputsApp IconsMaterialsSystemLocalizationAccessibilityPlatforms

Understanding M3 Elevation

Material Design 3 uses a dual-approach elevation system:

  • Shadow: Traditional drop shadows provide depth cues in light mode
  • Tonal Tint: A semi-transparent overlay of the primary color is added to elevated surfaces, becoming more visible at higher elevations
  • Dark Mode: The tonal tint becomes the primary depth indicator since shadows are less visible on dark backgrounds

The tint opacity increases with elevation level, ranging from 0% (Level 0) to 14% (Level 5).

Interactive Elevation Explorer

Level 0

0dp

Level 1

1dp

Level 2

3dp

Level 3

6dp

Level 4

8dp

Level 5

12dp

Level 2

Navigation bar, menus, elevated buttons (hover)

3dp
Light Mode
Level 0
Level 1
Level 2
Level 3
Dark Mode
Level 0
Level 1
Level 2
Level 3

Tonal Tint Reference

As elevation increases, surfaces receive a semi-transparent overlay of the primary color. In dark mode, tonal tint becomes the primary depth cue.

LevelShadowTint OpacityUsagePreview
Level 00dp0%Filled buttons, outlined cards, default surfaces
Level 11dp500%Elevated cards, bottom app bar, search bar
Level 23dp800%Navigation bar, menus, elevated buttons (hover)
Level 36dp1100%FABs, dialogs, snackbars, nav drawers
Level 48dp1200%Cards (picked up / hover)
Level 512dp1400%Dragged elements

Light vs Dark Mode Comparison

Light Mode

Uses shadow for elevation perception

0
1
2
3

Dark Mode

Uses tonal tint + subtle shadow

0
1
2
3

Elevation Levels

Level 0

0dp

Tint: 0%
Elevated Surface

Filled buttons, outlined cards, default surfaces

Level 1

1dp

Tint: 5%
Elevated Surface

Elevated cards, bottom app bar, search bar

Level 2

3dp

Tint: 8%
Elevated Surface

Navigation bar, menus, elevated buttons (hover)

Level 3

6dp

Tint: 11%
Elevated Surface

FABs, dialogs, snackbars, nav drawers

Level 4

8dp

Tint: 12%
Elevated Surface

Cards (picked up / hover)

Level 5

12dp

Tint: 14%
Elevated Surface

Dragged elements

LevelElevationTint OpacityShadow CSSUsage
Level 00dp0%
none
Filled buttons, outlined cards, default surfaces
Level 11dp5%
0 1px 2px rgba(0,0,0,0.3), 0 1px 3px 1px...
Elevated cards, bottom app bar, search bar
Level 23dp8%
0 1px 2px rgba(0,0,0,0.3), 0 2px 6px 2px...
Navigation bar, menus, elevated buttons (hover)
Level 36dp11%
0 4px 8px 3px rgba(0,0,0,0.15), 0 1px 3p...
FABs, dialogs, snackbars, nav drawers
Level 48dp12%
0 6px 10px 4px rgba(0,0,0,0.15), 0 2px 3...
Cards (picked up / hover)
Level 512dp14%
0 8px 12px 6px rgba(0,0,0,0.15), 0 4px 4...
Dragged elements